LTX generates a production-ready alpha matte alongside the shot itself, in the same pass. Hair, smoke, glass, and motion blur keep their soft edges, so the result can move straight into a comp without a separate keying step.

Key capabilities
Represent gradual transitions between the subject and background, keeping partially transparent areas available for natural blending.
Retain delicate features such as hair and the soft boundaries of smoke when separating elements for compositing.
Every frame gets an opacity map: white fully visible, black fully transparent, everything between partial. Place a subject over a new background or blend smoke into a scene with soft transitions intact.

Alpha gen runs on generated footage and on real plates alike, and it inherits the 8K workflow, so it can run at 4K and 8K delivery resolution rather than being limited to a small test clip.

Your files go in and come back out in the format your pipeline already runs on. EXR in, EXR out, in the color space you declare, with the master intact.





Production-grade alpha workflows for VFX, post-production, and content teams that need elements, not just frames.
Compositors separating subjects from plates, generated footage, and CG renders. The matte arrives with hair, smoke, and motion blur intact, so the element sits in the shot instead of announcing itself.
Finishing teams grading elements separately from their backgrounds. A soft matte holds up through a secondary, so you can push a subject without a halo appearing around it.
Lighting and rendering teams integrating live-action elements into 3D scenes. Get a matte with real partial transparency, not a hard outline that has to be fixed by hand.
Technical directors and pipeline developers moving elements between tools. Per-frame EXR with embedded alpha lands where your compositing applications already expect it.
Technical characteristics:
Technical characteristics:
FAQs
An alpha matte is a per-frame opacity map that travels with the video: white where the subject is fully visible, black where it is fully transparent, and intermediate values for partially transparent areas such as hair, smoke, glass, and motion blur. It is what lets an element be composited over a new background instead of arriving locked to its original frame.
Yes. Bring in a plate as video or as an EXR frame sequence and get a matte back. This is the common case in practice, since almost no existing plate was shot with a cut-out in mind.
Per-frame EXR with embedded alpha, plus a grayscale matte, in the color space you declare on input. Files drop straight into Nuke, After Effects, or Resolve.
No. The RGB frame is returned exactly as approved. The matte is generated alongside it, not by re-rendering the shot.